Marionette Of The Labyrinth Full Game

Welcome to the Labyrinths of the World: Lost Island Walkthrough Can you save your brother and the worlds in time? Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here. This document contains a complete Labyrinths of the World: Lost Island game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. This walkthrough was created by prpldva, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited. Marionette of the labyrinth full game online

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  • This is the official guide for Labyrinths of the World: Lost Island.
  • This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
  • This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.

Chapter 1: Simon's Home

  • Take DRAWER HANDLE (A).
  • Take amulet and 1/3 MASK CRYSTALS (B).
  • Use DRAWER HANDLE; take 2/3 MASK CRYSTALS and HOUSE KEY (C).
  • Talk (D).
  • Use HOUSE KEY (E); earn SIMON'S SEEKER BADGE.
  • Select; play HOP; earn FIREFLIES (F).
  • Open FIREFLIES.
  • Take the tasks book and CUTTERS (G); select (H).
  • Place SIMON'S SEEKER BADGE; solution Ix8-Jx4-Ix6-Jx6.
  • Take PACK OF NUTS and read note; take DAMAGED PORTAL ARTIFACT and 3/3 MASK CRYSTALS (K).
  • Place MASK CRYSTALS; take LOCK HALF (L).
  • Place LOCK HALF; take CLIMBING GLOVES and ARTIFACT BLOCK (M).
  • ARTIFACT BLOCK on DAMAGED PORTAL ARTIFACT.
  • Easy solution (N).
  • Hard solution (O).
  • Go forward.
  • Take SIMON'S BACKPACK and map (P).
  • Open SIMON'S BACKPACK; use PACK OF NUTS; take phone and play message. Take 1/3 CARABINER and LIGHTER.
  • Take 2/3 CARABINERS (Q).
  • Use CUTTERS; take 1/4 IMPROVISED TENT POLE, FIRE EXTINGUISHER, and MOUNTAINEER'S GEAR (R).
  • Use FIRE EXTINGUISHER and open box; read notebook; take 3/3 CARABINERS, HOSE, and 2/4 IMPROVISED TENT POLE (S).
  • GLOVES and 3 CARABINERS on MOUNTAINEER'S GEAR.
  • Use MOUNTAINEER'S GEAR (T).
  • Easy solution (U).
  • Hard solution (V).
  • Talk (A).
  • Take 3/4 IMPROVISED TENT POLES; use LIGHTER (B).
  • Play HOP; use (C-D).
  • Take LIFE PRESERVER (E).
  • Use LIFE PRESERVER; take SWIMMING MASK, 4/4 IMPROVISED TENT POLES, and TONGS (F).
  • Read note; take STONE; read map (G).
  • Use STONE; earn COCONUT (H).
  • Walk down.
  • Use IMPROVISED TENT POLES (J).
  • Play HOP; earn WRENCH (K).
  • Use WRENCH; take SMALL HAMMER, BENT SCRAPER, and WIRE (L).
  • SMALL HAMMER on COCONUT; earn COCONUT MILK.
  • Go right.
  • Use COCONUT MILK; earn OXYGEN TANK (M).
  • HOSE and OXYGEN TANK on SWIMMING MASK; earn OXYGEN MASK.
  • Walk down.
  • Use OXYGEN MASK (N).
  • Solution (O).
  • Solution Q-V-S-W-R-P-U-Q-Vx2.
  • Select 1-12 (X).
  • Take BROKEN PLATE; use TONGS; earn CHEST KEY (A).
  • Use BENT SCRAPER; take 1st PLATE PART (B).
  • Take PAINTBRUSH (C).
  • Take 2nd PLATE PART (D).
  • Take JAR OF SAND; use CHEST KEY; take AWL and MAGNET (E).
  • Go down, right.
  • Use MAGNET; take GOLDEN PLATE and 3rd PLATE PART (F).
  • 3 PLATE PARTS and WIRE on BROKEN PLATE; earn OCTOPUS PLATE.
  • Walk down, forward.
  • Place OCTOPUS PLATE; select 1-4 (G).
  • Take GREEN CRYSTAL (H).
  • Select (I).
  • Place GREEN CRYSTAL; easy solution (J).
  • Hard solution (K).
  • Take PORTAL AMULET.
  • Place PORTAL AMULET (L).
  • Enter portal (M).

Chapter 2: Underwater City Square

  • Take 1/2 FISH AMULETS (N).
  • Use AWL (O).
  • Play HOP; earn CLIPPERS (P).
  • Use CLIPPERS; take SAPPHIRE BRACELET. 2/2 FISH AMULET and MORTAR AND PESTLE (Q).
  • Place FISH AMULETS; take FILE (R).
  • Use JAR OF SAND and PAINTBRUSH; take GATE COMBINATION (E).
  • Place GATE COMBINATION; easy solution (A-B-C-Dx2).
  • Hard solution (A-B-D-B-C).
  • Go right.
  • Take DAMAGED SHELL (F).
  • Take BUBBLE RECIPE (G).
  • Place SAPPHIRE BRACELET; take KNIFE and JELLYFISH POWDER (H).
  • Take 1/2 RUBY BRACELET (I).
  • Use GOLDEN PLATE; take WOODEN SPOON and BITTER CRESS (J).
  • Use KNIFE (K).
  • Easy solution (L).
  • Hard solution (M).
  • Take ROPE LADDER.
  • Walk down.
  • Use ROPE LADDER (N); earn FLOWER POTION.
  • Walk right.
  • Use FLOWER POTION; play HOP; take CRYSTAL POLLEN (O).
  • MORTAR AND PESTLE, JELLYFISH POWDER, BITTER CRESS, and CRYSTAL POLLEN on BUBBLE RECIPE; earn BUBBLE POWDER.
  • Use BUBBLE POWDER (P).
  • Go left (Q).
  • Use FILE; play HOP; earn PURPLE HEART (A).
  • Take LOCKPICK; place PURPLE HEART (B).
  • Take 2/2 RUBY BRACELET; use WOODEN SPOON; earn SPOON WITH RESIN (C).
  • Take SEASHELL and HAMMER (D).
  • SPOON WITH RESIN and SEASHELL on DAMAGED SHELL; earn CONCH SHELL.
  • Walk down.
  • Place RUBY BRACELETS; take SLING and SPEARHEAD (E).
  • Use SPEARHEAD and HAMMER; earn FILTHY SHIELD (F).
  • Walk down.
  • Use CONCH SHELL; take TUBE and FIN (G).
  • Go right, left.
  • Place FIN (Q).
  • Easy solution (O-P)-(H-L)-(O-N)-(M-P)-(D-A)-(G-E)-(I-H)-(E-B)-(H-G)-(D-E)-(D-F)-(B-A)-(E-B)-(F-G)-(G-H)-(H-I)-(I-J)-(J-K).
  • Hard solution (E-D)-(D-C)-(F-D)-(G-F)-(D-A)-(G-E)-(I-H)-(H-G)-(E-B)-(M-J)-(O-P)-(J-I)-(M-J)-(I-H)-(M-J)-(J-K).
  • Take OLD HOOK and WET SEAWEED (R).
  • WET SEAWEED on FILTHY SHIELD; earn SHINY SHIELD.
  • Use SHINY SHIELD (S).
  • Select rope; use LOCKPICK; take COAL and LASSO (T).
  • Use LASSO; take MAGICAL TRIDENT (U).
  • Use MAGICAL TRIDENT (V).
  • Easy solution A-B-C-A-B-A-C-B-C-A.
  • Hard solution A-B-C-B-A-C-B-A-B-C-B-A-B-A-C-A.
  • Final hard solution (@).

Chapter 3: Ravine

  • Use SLING; earn BOTTLE OPENER (D).
  • Take GLOVE and ROPE; use BOTTLE OPENER; take COMPRESSED AIR CYLINDER (E).
  • Place COMPRESSED AIR CYLINDER and TUBE; earn BATHYSCAPHE HANDLE (F).
  • Use BATHYSCAPHE HANDLE (G).
  • Go right (H).
  • Take CRANK (I).
  • Use COAL; take SUITCASE CODE (J).
  • Take BROKEN WINCH, FLOAT, and TAPE RECORDER BUTTON (K).
  • Place SUITCASE CODE; easy solution Nx5-Mx2-Ox5-Lx5.
  • Hard solution Rx5-Qx7-Px5.
  • Take BROKEN KEY and CUTTERS (S).
  • CRANK, ROPE, and OLD HOOK on BROKEN WINCH; earn WINCH.
  • Place WINCH; take FISH AMULET (T).
  • Place TAPE RECORDER BUTTON; take 1st KEY PART (U).
  • Walk down.
  • Place FISH AMULET (A).
  • Easy solution Dx4-B-Ex3.
  • Hard solution B-E-B-C-B-Dx2-E-B-C-B-D-E-B-Ex2.
  • Take WIRE NET (F).
  • Use CUTTERS (G).
  • Play HOP; earn HARPOON GUN (H).
  • Use HARPOON GUN (I).
  • Go forward.
  • Use GLOVE; take FORK and BROKEN CRAB TRAP (J).
  • Take TRAPDOOR (K).
  • TRAPDOOR, WIRE NET, and FLOAT on BROKEN CRAP TRAP; earn CRAB TRAP.
  • Use FORK; earn SHARP SHARD (L).
  • Use SHARP SHARD; take SHACKLES (M).
  • Walk down.
  • Use CRAB TRAP; take 2nd KEY PART and SYRINGE (N).
  • 2 KEY PARTS on BROKEN KEY; earn KEY.
  • Go right.
  • Use KEY (O).
  • Easy solution (P).
  • Take SHIP WHEEL, 1/3 MERMAID FIGURINES, BOLT (Q).
  • Use SHIP WHEEL (R).
  • Go right.
  • Read journal; take NECK TIE and 2/3 MERMAID FIGURINES (A).
  • Use FORK; take HEAVY SHELL (B).
  • Use SHACKLES; take FORMULA PAGE (C).
  • Use FORMULA PAGE (D).
  • Use SYRINGE; earn SYRINGE WITH PAINKILLER (E).
  • Walk down 2x; go forward.
  • Use SYRINGE WITH PAINKILLER (F); earn FLATFISH MEDALLION.
  • Go down, right.
  • Use FLAT FISH MEDALLION; take STRONG ARCHED BONE, MODEL PROPELLER, and NUT (G).
  • Place MODEL PROPELLER and BOLT; take ROUGH BRUSH and 3/3 MERMAID FIGURINES (H).
  • Walk down, forward.

Marionette Of The Labyrinth Full Game Full

  • Use ROUGH BRUSH; take SALTPETER (I).
  • Place MERMAID FIGURINES (J); play HOP; earn WHALE FLUTE.
  • Use WHALE FLUTE; take SHARP BONE (K).
  • Go to Navigation Room.
  • Use SHARP BONE and HEAVY SHELL (L).
  • Play HOP; earn SWIMMING FINS EMBLEM (M).
  • Use SWIMMING FINS EMBLEM; take MATCHES and STRONG BRANCH (N).
  • NECK TIE and STRONG BRANCH on STRONG ARCHED BONE; earn IMPROVISED PICKAXE.
  • Walk down.
  • Use IMPROVISED PICKAXE; take FILE and HANDLE (O).
  • Use HANDLE and NUT; take BATTERY (P).
  • Go right.
  • Place BATTERY; take EMPTY FLASK and OILER (Q).
  • Select; use OILER and ROUGH BRUSH; take DYNAMITE STICK and UNDERWATER CAMERA (R).
  • Walk down 2x; go forward.
  • Use UNDERWATER CAMERA; earn LABYRINTH MAP (S).
  • Use LABYRINTH MAP (T).
  • Easy solution A-B-C-F-E.
  • Hard solution A-B-C-D-M-F-G-H-E.

Chapter 4: Prison Cell

  • Talk (N).
  • Use MATCHES; take DULL KNIFE and DYNAMITE CAP WITH WICK (O).
  • Turn on faucet; use EMPTY FLASK; earn FLASK OF WATER (P).
  • Take PAPER; use FILE; take GUNPOWDER (Q).
  • SALTPETER, DYNAMITE CAP WITH WICK, and GUNPOWDER on DYNAMITE STICK; earn DYNAMITE.
  • Use DYNAMITE and MATCHES (R).
  • Select 3x; earn EIDA'S HAIRPIN (S).
  • Read note; take METAL ROD (A).
  • Use EIDA'S HAIRPIN; take SHOVEL HEAD (B).
  • Use METAL ROD; take SOIL and FEATHER DUSTER (C).
  • Place FLASK OF WATER and SOIL (D).
  • Play HOP; earn SUMMONING AMULET (E).
  • Use SUMMONING AMULET (F).
  • Easy solution: slide to center in order G-H-I-G.
  • Hard solution: slide G-@; slide to center in order I-H.
  • Read note; take SOLVENT (K).
  • Use DULL KNIFE; earn SHARP KNIFE (L).
  • Take WOODEN SHAFT and 1/2 CART WHEEL (M).
  • SHOVEL HEAD and SHARP KNIFE on WOODEN SHAFT; earn SHOVEL.
  • Use SHOVEL; take SHEARS and SPIKE (N).
  • Use PAPER and SPIKE; use (O-P).
  • Go left.
  • Use FEATHER DUSTER; take MAN FIGURINE and 1/2 CAYWEN'S SIGNET RING (Q).
  • Take GRAPPLING HOOK; place MAN FIGURINE (R).
  • Use SOLVENT; take WINDING KEY and MORTAR WITH RECIPE (S).
  • Use WINDING KEY (T).
  • Solution (F-I)-(E-F)-(D-E)-(G-D)-(H-G)-(G-D)-(D-G)-(E-D).
  • (G-D)-(D-A)-(A-D)-(D-E)-(E-B)-(B-E)-(C-B)-(E-B).
  • (B-E)-(E-H)-(F-C)-(C-B)-(I-F)-(F-E)-(H-E)-(E-B)-(B-E).
  • Take SHEEP BELL.
  • Walk down.
  • Use SHEEP BELL; take 2/2 CART WHEEL and BRUSH SET (K).
  • Place CART WHEELS (L).
  • Go forward (M).
  • Take ANCIENT BOWL; use SHEARS; earn WATER LILY (N).
  • Take CHALK and HISSING STONE (O).
  • Use GRAPPLING HOOK; take 2/2 CAYWEN'S SIGNET RING and OLD HAT (P).
  • CAYWEN'S SIGNET RINGS on BRUSH SET; take PAINTBRUSH.
  • Use PAINTBRUSH; earn BRUSH WITH POLLEN (Q).
  • Walk down.
  • Use OLD HAT; take HENBANE and LEATHER STRAPS (A).
  • WATER LILY, HISSING STONE, BRUSH WITH POLLEN, and HENBANE on MORTAR WITH RECIPE; earn DEMESMERIZING POTION.
  • Go left.
  • Use DEMESMERIZING POTION; earn MAGICAL LENSES (B).
  • Walk down, forward.
  • Place MAGICAL LENSES (C). Play HOP; earn SAW.
  • Use SAW (D).
  • Go right.
  • Read note; take SPINDLE (E).
  • Use ANCIENT BOWL; take TRINKET WITH SUCTION CUP (F).
  • Use LEATHER STRAPS; take WOOL COMB and ACTIVATING CRYSTAL (G).
  • Walk down 2x.
  • Use WOOL COMB; earn TANGLED SHEEP WOOL (H).
  • Use CHALK; take STONE WITH CODE (I).
  • Select (J).
  • Place STONE WITH CODE (K).
  • Easy solution color coded (L).
  • Hard solution color-coded (M).
  • Take ANCIENT MANUSCRIPT.
  • Walk left.
  • Give ANCIENT MANUSCRIPT; earn THIN WIRE (A).
  • Use THIN WIRE; take SUN MEDALLION (B).
  • Use TRINKET WITH SUCTION CUP; take FORCEPS and 1/3 SILVER SPOON (C).
  • TANGLED SHEEP WOOL and FORCEPS on SPINDLE; earn YARN.
  • Walk down, forward.
  • Place SUN MEDALLION (D).
  • Easy solution (E).
  • Hard solution (F).
  • Take HAMMER, WIRE, and 2/3 SILVER SPOON (G).
  • Go right.
  • Use YARN; take WEATHER VANE and 3/3 SILVER SPOON (H).
  • Use WEATHER VANE; take NAILS, NAIL PULLER, and EMPTY BUCKET (I).
  • Walk down.
  • Use EMPTY BUCKET; earn BUCKET OF WATER (J).
  • Go right.
  • Use ACTIVATING CRYSTAL, SILVER SPOONS, and BUCKET OF WATER; take TOTEM'S TOOTH (K).
  • Place TOTEM'S TOOTH (L); play HOP; earn SACRED INCENSE STICKS.
  • Place SACRED INCENSE STICKS (M).

Chapter 5: Aerial Pier

  • Use NAIL PULLER; earn 1/3 WOODEN BOARD. Read note; take BROKEN COMPASS (A).
  • Take ANVIL (B).
  • Use ANVIL; take CORKSCREW and 2/3 WOODEN BOARD (C).
  • Take LIME, COMPASS BOLT, and 3/3 WOODEN BOARD (D).
  • Use WOODEN BOARDS, NAILS, and HAMMER (E).
  • Go right (F).
  • Take WRENCH (H).
  • Use WIRE; take SLICING DEVICE; read note (I).
  • LIME on SLICING DEVICE; earn LIME HALF.
  • Place LIME HALF; take COGWHEEL (J).
  • Take SCREWDRIVER; place COGWHEEL; take COMPASS ARROW (K).
  • COMPASS BOLT and COMPASS ARROW on BROKEN COMPASS; earn COMPASS.
  • Walk down.
  • Place COMPASS (L).
  • Easy solution 1-8 (M-P).
  • Hard solution 1-10 (Q-S).
  • Take MAGIC LUTE and 1/2 METAL ROD (T).
  • Use MAGIC LUTE; earn RAINBOW CRYSTAL (A).
  • Place RAINBOW CRYSTAL (B).
  • Go forward (C).
  • Read note; use CORKSCREW; take LASSO (D).
  • Use LASSO (E).
  • Use WRENCH; take SPYGLASS PART and DUCT TAPE (F).
  • Read note; take METAL PLATE (G).
  • Place SPYGLASS PART; take KNOB, BROKEN SKULL MOLD, and DAMAGED PRUNERS (H).
  • Walk down, right.
Marionette Of The Labyrinth Full Game
  • Place KNOB (I).
  • Move (J-I); use SCREWDRIVER.
  • Solution Mx2-L-K.
  • Take CHISEL, LIGHTHOUSE EMBLEM, and 1/2 THIN STICK (N).
  • Place LIGHTHOUSE EMBLEM (O).
  • Go forward.
  • Take 2/2 METAL ROD; read instructions (P).
  • DUCT TAPE and METAL RODS on DAMAGED PRUNERS; earn PRUNERS.
  • Use PRUNERS (Q).
  • Select (R).
  • Select pairs A-B.
  • Take BLUE CRYSTAL (C).
  • Place BLUE CRYSTAL; take BUTTON (D).
  • Place BUTTON; take HEAVY STONE, 1/3 CARVING SET, and LIGHTHOUSE MODEL (E).
  • BROKEN SKULL MOLD, CHISEL, and HEAVY STONE on METAL PLATE; earn PIRATE AMULET.
  • Walk down 2x.
  • Place PIRATE AMULET; take PIRATE'S WOODEN LEG and 2/2 THIN STICK (F).
  • Go right.
  • Place LIGHTHOUSE MODEL; take GONG STICK, 1st CLOCK TOKEN, and NAIL CUTTERS (G).
  • Use THIN STICKS; earn 2nd CLOCK TOKEN (H).
  • Walk down, forward.
  • Place 2 CLOCK TOKENS (I).
  • Easy solution (J).
  • Hard solution: set center clock numbers as shown; select A-B-Cx7-Dx10-Ex7-Fx11-Gx6-Ix9-Jx1-Kx6-Lx4.
  • Take POCKET FAN and LONG CROCHET HOOK (M).
  • Use POCKET FAN (N).
  • Go right.

Chapter 6: Garden

  • Take 1/2 UNICORN EMBLEM and 2/3 CARVING SET (A).
  • Use PIRATE'S WOODEN LEG; take FOX LOCK PART (B).
  • Use LONG CROCHET HOOK; take POUCH (C).
  • NAIL CUTTERS on POUCH; take FISH STATUETTE; read note.
  • Place FISH STATUETTE; take 3/3 CARVING SET and RAKE (D).
  • Go to Viewing Point.

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  • Use CARVING SET; take THERMOMETER and RAG (E).
  • Place THERMOMETER; easy solution H-I-G-H-I-G-H-H-I.
  • Hard solution G-I-H-J-G-I-F-G-F-I-G-I.
  • Take ACID (K).
  • Walk down.
  • Use ACID (L).
  • Play HOP; earn SOCK WITH NUMBER (M).
  • Place SOCK WITH NUMBER; solution (N).
  • Read note; take 2/2 UNICORN EMBLEM and MAGIC POT WITH STARS (O).
  • Walk down, forward.
  • Place UNICORN EMBLEMS; take GONG (P).
  • Place GONG and GONG STICK (Q).
  • Go forward.
  • Take RESIN (A).
  • Take NAILS (B).
  • Use RAKE; take HACKSAW (C).
  • Use HACKSAW; take EMPTY FLASK and BAS-RELIEF PIECE (D).
  • Place BAS-RELIEF PIECE; take MALLET. Use RAG; earn BROKEN BOTTLE (E).
  • Walk down.
  • Place BROKEN BOTTLE (F).
  • Take STAR MAP SCHEMATIC (G).
  • Go right.
  • Use FOX LOCK PART and RESIN; take CARROT SEEDS and HEALING HERBS (H).
  • STAR MAP SCHEMATIC and CARROT SEEDS on MAGIC POT WITH STARS; solution (I); earn MAGIC CARROT.
  • Use MAGIC CARROT (J).
  • Easy solution D-C-A-B-A-B-A-B-D-C-B-C.
  • Hard solution D-C-A-B-C-B-C-A-D-Ax2-Bx2-C-B.
  • Easy map (E).
  • Hard map (F).
  • Take FLOOR TILES (G).
  • Return to Viewing Point.
  • Place FLOOR TILES; take DRAGON HEAD, ROOT, and QUILL (H).
  • Place DRAGON HEAD; take CLOVER and HORSESHOE (I).
  • Remove cork on EMPTY FLASK; add HEALING HERBS, ROOT, and CLOVER; earn HEALING POTION.
  • Go to White Hall.
  • Use HEALING POTION; earn MAP OF WORLDS (J).
  • Use HORSESHOE, NAILS, and MALLET; take SHOVEL, MACHETE, and VALVE (K).
  • Walk down, right.
  • Use VALVE; take FLINT AND STEEL, MAGNET, and BOWL (L).
  • Place BOWL; play HOP; take BLACKBERRY JUICE (M).
  • MAP OF WORLDS and BLACKBERRY JUICE on QUILL; earn WRITING TOOLS.
  • Walk down, forward.
  • Use WRITING TOOLS; earn SHEET MUSIC (N).
  • Place SHEET MUSIC (O).
  • Play HOP; earn PORTAL INSTRUCTIONS (P).
  • Select (Q).
  • Place PORTAL INSTRUCTIONS; easy solution 1-4 (R).
  • Hard solution 1-4 (S).
  • Go forward.

Chapter 7: Outside Dietrich's Hideout

  • Take RUBBER GLOVE (A).
  • Use SHOVEL; take CHEWING GUM and INSPECTION MIRROR (B).
  • Use MACHETE; take PALM LEAVES (C).
  • Select PALM LEAVES; add MAGNET; earn MAGNET ON A ROPE.
  • Read note; take 1/2 LOCKPICK; use INSPECTION MIRROR and MAGNET ON A ROPE (D).
  • Walk left.
  • Take DAMAGED BURNER (E).
  • Take BURNER PART and SILVER PLATE (F).
  • FLINT AND STEEL and BURNER PART on DAMAGED BURNER; earn LIT BURNER.
  • Use LIT BURNER; take SPOON (G).
  • Use SPOON; earn DRY POWDER (H).
  • Walk down.
  • Use SILVER PLATE and DRY POWDER (I).
  • Easy solution; place mirrors as shown; select J-Lx2.
  • Hard solution; place mirrors as shown; select K-L-K-L-K-L-J.
  • Go right.
  • Take SAW (N).
  • Place CHEWING GUM (O); move (P-O); take CALIPERS (Q).
  • Use RUBBER GLOVE; earn GREEN EMERALD (R).
  • Use CALIPERS; take 2/2 LOCKPICK and BOTTLE OF WHISKEY (S).
  • Walk down.
  • Use LOCKPICK; take FLAGS and 1/2 CLAMPS (A).
  • Use BOTTLE OF WHISKEY; take BLUE SAPPHIRE (B).
  • Go left.
  • Place BLUE SAPPHIRE and GREEN EMERALD; take LATCH BUTTON (C).
  • Use LATCH BUTTON (D).
  • Easy solution (E).
  • Hard solution (F).
  • Go forward (G).
  • Take 2/2 CLAMPS; use SAW; take DIETRICH'S SIGNET (H).
  • Take GASOLINE (I).
  • Use DIETRICH'S SIGNET (J).
  • Play HOP; earn TUNING FORK (K).
  • Read note; use TUNING FORK (A).
  • Easy solution B-C-D-E.
  • Hard solution F-G-H-J-I-Gx2-K-L-M-N.
  • Take GUITAR STRING and NAPKIN (O).
  • Walk down 2x; go right.
  • Use GUITAR STRING and CLAMPS; take CRIME SCENES MAP (P).
  • Place FLAGS and CRIME SCENES MAP; select 1-6 (Q).
  • Take FUNNEL, CROWBAR, and IDOL EYE (R).
  • Remove cap; use FUNNEL and GASOLINE; take CHARGED BATTERY (S).
  • Go to Attic.
  • Place IDOL EYE; take LEVER (A).
  • Use CROWBAR; take BOOK (B).
  • Go down.
  • Place BOOK; use NAPKIN; earn MAGIC CAPSULE. Take SOLVENT (C).
  • Use SOLVENT; take ABSORBING DEVICE SCHEMATIC (D).
  • Go forward.
  • Place ABSORBING DEVICE SCHEMATIC (E), MAGIC CAPSULE (F), LEVER (G), and CHARGED BATTERY (H).
  • Select (G); take ABSORBING DEVICE.
  • Go to Dietrich's Hideout.
  • Use ABSORBING DEVICE (I).

Marionette Of The Labyrinth Full Game Online

  • Shoot the 5 spheres (J).
  • Tip: chase the spheres to the outer edges to limit movement.
  • Congratulations! You have completed Labyrinths of the World: Lost Island!

Marionette Of The Labyrinth Full Game Free

Created at: 2019-02-08

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