- The tutorial I seen for ripping sprites from Cuphead uses Unity Assets Bundle Extractor. ( Which I linked here ) But it's kind a difficult way, because you export them from a 'Texture2D' file (which is easy), but then you have to organize them (which is an extreme pain in the butt to do, and why the Cuphead Section on tSR lacks a lot sprites.
- If it's a Unity games, then use UABE / Unity Asset Bundle Extractor. I've tried using the 2.2B version of Unity Assets Bundle Extractor, but all I got was this message that said ' Unable to read the bundle file!
Grab AssetStudio Use this version if you have rigging issues try this it's an auto build of the latest commits Of AssetStudio
1. Exporting Models
Go to the Unity Game's Folder GAMENAME_Data.
File > Load File/Folder select the file/folder with the assets you wish to open.
Use the Scene Hierarchy to export models, select the model you want to export. Or just use the 'Model > All 3D Objects (Split)' option and look through'em with Noesis
Once Selected go to Model > Export Selected 3D Objects. They export in FBX format, so use Noesis to convert to dae if your preferred program can't open it. You may need to select 'FlipUVs' when converting with Noesis.
Or you could just export the mesh from the asset list which doesn't export the rigging.
1.5. Exporting Models with Unity Asset Bundle Extractor(UABE)
If AssetStudio for whatever reason why it does, rips a model in its first frame of animation, grab UABE
First in AssetStudio find the mesh of the model you're trying to rip, right click and select 'Show Original File' then in UABE click File > Open then select the file in the folder AssetStudio opened.
Then find the File Type 'SkinnedMeshRenderer' and select it, then click 'Plugins' and select Export to .dae and OK.
2. Exporting Textures, Sprites, and Sounds
Usually exporting the model also exports the textures, but sometimes it doesn't export the correct textures.
Go to the Asset List, find and select the Texture(Texture2D)/Sprite(Texture2D/Sprite)/Sounds(AudioClip) you wish to export, then go to Export > Selected Assets
3. Compressed/Cached Assets
Some games have their assets compressed as .unity3D / .assetbundles / .bundle / .asset /, or in a 'StreamingAssets' folder, and sometimes without a file extension open the asset up in a hex editor to see if it has the 'UnityFS' or 'UnityWEB' Header then you can continue.
Go to the Cache/Unity3D folder other than the cache, this is different for most games. You can find the cache data in User/AppData/LocalLow/Unity/WebPlayer/Cache. Cache assets files are usually named __Data. Extract Folder won't detect anything without a file extension.
File > Extract Bundle/Folder then select the Unity3D/__data file/folder you wish to decompress.
It should spit out a asset_name.unity3D_unpacked folder with a CAB-NameOfAsset file inside, then just repeat the processes above.
For mobile games it's the same, however the directory and files are a little different. Assets > Bin > Data instead of GAMENAME_DATA, or if it uses an OBB just rename the OBB to .zip and unzip it.
Congrats! Now you (Hopefully) know how to rip from Unity Engine games!
Open Unity Assets Bundle Extractor. Select FileOpen and navigate to your Among UsData folder in your install directory.(C: Program Files (x86) Steam steamapps common Among Us Among UsData) When asked to choose a Type Directory, just scroll to the bottom of the list and select the most recent option. Unity Assets Bundle Extractor (UABE; Forum Link) Standard fair pretty much. Has plugins that can convert image files to the corresponding texture files used in the game. Exporting Models with Unity Asset Bundle Extractor(UABE) If AssetStudio for whatever reason why it does, rips a model in its first frame of animation, grab UABE First in AssetStudio find the mesh of the model you're trying to rip, right click and select 'Show Original File' then in UABE click File Open then select the file in the folder.
Unity Assets Bundle Extractor Unable To Convert The Texture Data
Unity Assets Bundle Extractor Apk
The tutorial I seen for ripping sprites from Cuphead uses Unity Assets Bundle Extractor. (Which I linked here)
But it's kind a difficult way, because you export them from a 'Texture2D' file (which is easy), but then you have to organize them (which is an extreme pain in the butt to do, and why the Cuphead Section on tSR lacks a lot sprites from it)
This tutorial shows you how to rip them easier than what the other tutorial shows you how to rip them.
1. First up, you'll need to download AssetStudio.
2. Open up Cuphead's files. (I recommend opening the 'folder' than one file. You'll get everything if you open the folder.)
3. Click on 'Asset list'
4. Click on 'Filter Type', then click on 'Sprite'. (I highly recommend that you sort the sprites by name '0-Z')
5. Find the sprite you're looking for. It varies on what you're looking for. In Cuphead, some things are named kind of differently than others. Like, some of Mugman's sprites have 'mm' in the file name.
6. Select the sprite (or hold SHIFT and select multiple sprites that you want), click on 'Export', tell it to export 'Selected assets' (or whichever one you prefer), and choose the file you want to export them in. (The files you export will get dumped into a folder named for what type of file it is. In this case, since you're exporting a sprite, the exported folder will automatically be named 'Sprite')
Aaaaaannnnnddd that's all! I hope this was helpful! If you see anything I missed, be sure to comment down below and let me know.
Good luck ripping Cuphead's sprites!
Unity Assets Bundle Extractor 2018.2.0f2
You can't handle the Neutron Style.