OBJECTIVE OF SHANGHAI: Play all cards in hand by melding them.
NUMBER OF PLAYERS: 3-5 players
Jun 07, 2020 Here are the basic rules: One standard deck of cards for every two players. If playing an odd number of people, then add a deck for that odd number. So five people playing would need 3 full decks. There are no wild cards, except for 2's. 2's played as any other card, except for a 2. A 2 can replace an opponent's card, and the players can. Starting a Game: To determine who deals first, the deck is shuffled and cut, and each player draws a card. The player drawing the lowest card deals first. Thereafter, the deal passes from player to player to the left. Shanghai Rummy Dealing:11 cards are dealt to each player in each deal.
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NUMBER OF CARDS: Two 52 card decks
RANK OF CARDS: K (high), Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A
TYPE OF GAME: Manipulation Rummy
AUDIENCE: All Ages
INTRODUCTION TO SHANGHAI
Shanghai that will be discussed in this article is a variation of manipulation rummy. More commonly, there is a version of Shanghai that is a contract rummy game. These are not to be confused and are different games entirely. For more information about rummy card games, click here. The game is suited for anywhere between 3 and 5 players, although 4 is optimal. Players may add more decks if they wish to play with more than 5 people, however, this tends to make the game less interesting.
THE DEAL
The first dealer is chosen at random by which ever mechanism players prefer. After, the dealer deals each player a total of 10 cards, dealt in batches or 3, 3, 3, and then 1 card. The cards that remain are placed face-down in the center of the table, these cards will form the stockpile. In hands that follow, the deal passes to the left.
THE PLAY
Shanghai begins with the player to the left of the dealer and passes clockwise. On each turn, players play cards from their hand to the table. Players must meld their cards in the following ways:
- Set Meld. A set of 3 or 4 cards with the same rank but different suits.
- Run Meld. A set of at least 3 cards of the same suit AND in sequence.
Players can use some or all cards in hand to meld or add cards to pre-existing melds already on the table. This particular feature is what makes Shanghai a manipulation rummy game.
If you have the ability to meld more than 1 card you are required to. However, this is not to say you must meld EVERY card that can be melded, but at least more than one. After melding, the turn passes to the next player.
Players that are unable to meld any cards must draw 1 card from the top of the stockpile. If they can play that card, they must, if not they are to continue drawing until they draw a playable card. Once they meld a card their turn is over.
Shanghai Rummy Score Sheet Printable
Once a player melds their last card the game ends.
Shanghai
The game’s namesake, Shanghai, refers to a particular move in the game. A Shanghai occurs if a player can rearrange some or all of the melds on the table to allow them to play cards in their hand. This is a valid move, permitting all the melds are legal.
THE SCORING
The game ends when one player has played all the cards in their hand. That player scores 0 points. Players that remain in the game score 1 point per card left in hand. The game has no official end, hands are continually played until someone reaches the target score and LOSES, or players call off the game.
REFERENCES:
https://www.pagat.com/rummy/carousel.html
Shanghai Rummy is a variation of Contract Rummy. The principaldifferences between Shanghai Rummy and Contract Rummy are:
- There are ten rounds.
- Eleven cards are dealt to each player in every deal.
- There is a limit to the number of buys allowed.
- There is a limit to the number of jokers used in a set or sequence.
- If you 'go out blind' (discard all your cards in one play), you earn a bonusof 25 points (50 if you haven't used a joker). Note that a bonus subtractspoints from your score, not adds them.
- Number cards count as 5 points each for scoring, rather than the index valueof the card.
Contracts
Each deal has a different contract, which consists of somecombination of Sets and Runs:
Round | Contract |
---|---|
1 | Two Sets of 3 |
2 | One Set of 3 and One Run of 4 |
3 | Two Runs of 4 |
4 | Three Sets of 3 |
5 | One Set of 3 and One Run of 7 |
6 | Two Sets of 3 and One Run of 5 |
7 | Three Runs of 4 |
8 | One Set of 3 and One Run of 10 |
9 | Three Sets of 3 and One Run of 5 |
10 | Three Runs of 5 |
Buying
A 'buy' or the 'May I?'is when an out-of-turn player takes the upcard. Thisworks basically the same as it does in Contract Rummy - the player has to drawan extra card from the stock, and cannot play the cards immediately, but mustwait for his turn. If more than one player wants it, the one closest to thedealer's left has precedence.
There is a limit to the number of buys allowed. In contracts 1 through 8, eachplayer is only allowed 3 buys per hand. In contracts 9 and 10, each playerallowed 4 buys per hand.
Note that in later rounds more than 11 cards will be needed to complete thecontract, so buying discards will be required.
Jokers
Use of jokers works the same as in Contract Rummy, except that thereis a limit to the number of jokers used in a set or sequence:
- 1 joker may be used in a set of 3, or a run of 4
- 2 jokers may be used in a run of 5
- 3 jokers may be used in a run of 7
- 4 jokers may be used in a run of 10
Shanghai Card Game Instructions
For the remainder of the rules, refer to Contract Rummy.
Variations
The description of Shanghai Rummy at pagat.com includes the following additionalvariations from the rules above or the standard Contract Rummy rules:
There are only 7 rounds, with these contracts:
Round Contract 1 two sets 2 one set, one run 3 two runs 4 three sets 5 two sets, one run 6 one sets, two runs 7 three runs with no discard
The seventh round requires 12 cards, and so will require the drawn cardplus the 11 cards in the hand in order to meld. Unless cards have been bought.Then the extras will need to be laid off as normal for the player to go outand win the round.Melding Rules
- Aces are always high in a run. A-2-3-4 is not a run.
- Consecutive runs in the same suit (such as 6-7-8-9 and 10-J-Q-K)cannot be put down by the same player in the initial meld. Runs can,however, become consecutive later, when they are extended by adding extracards.
- A player cannot put down two sets of the same rank - six eights do notmake two sets.
- A joker can be used in a meld as a substitute for a missing card. A setor run cannot contain more than one joker (but a player can meld more thanone joker provided that they are used in different sets or runs).
- Further cards can be added to your initial meld and to other playersmelds in the same turn that the initial meld is laid down or in laterturns.
The 'Shanghai':
This occurs when a card is discarded which could be added to one of the meldsthat is already on the table. There are two situations:
- If you deliberately discard a card which could be added to an existingmeld, you can call 'Shanghai' as you discard it. This prevents it from beingpicked up by the next player or being 'May I?'d in that player's turn. Thiscan happen, for example, when you have not yet made your initial meld, butwish to get rid of a card from your hand which happens to fit one of theother players' melds.
- If you discard a card which could be added to an existing meld withoutcalling Shanghai, then any other player (even a player who has not yet putdown their contract) may call 'Shanghai', and add the discard to a meld. Thecalling player then offers their hand to you face down, and you must draw acard from it and place it in your own hand. The player to your left thentakes their turn as normal.
Note that a 'Shanghai' takes precedence over a 'May I?'. If a player calls'Shanghai' to protect a discard or to take a discard and add it to a meld onthe table, this stops any other player taking that card with a 'May I?' onthat turn.
The ScoringThe penalty points for cards remaining in players' hands when someone goes outare as follows:
Card Points 2 - 7 5 points each 8 - K 10 points each Aces 20 points each Jokers 50 points each